1 FILTER & BLEND MODES This experiment is about testing the new Pixel Bender kernel language introduced in Flash 10. It’s a shader language based on the one used in Open GL that allows you to write realy fast per-pixel color transformations in Flash (and other Adobe products but this doesn’t concern me for now) I’ve reproduced most of the common blend modes found in software like Photoshop, etc. I’ve also implemented some bitmap filters. 2 ENHANCED REALITY This sample uses the FLARToolkit which is an enhanced reality framework built by Saqoosha. Its able to detect special markers that can be printed (or drawn) on any surface. Once detected it can track its orientation in 3d space. With a 3D library like Papervision, one can animated any geometry on top of this marker. This experiment only deals with 2D space however, but its still cool!

MOTION TRACKING

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3D

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PHYSICS

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